title = c_bleakwall

max_settlements = 4

b_bleakwall = castle
b_direfrost = castle

culture = dwemer
religion = dwemer_religion
terrain = hills

#History
3369.1.1 = {
	b_bleakwall = ca_dwemerdefensivetraps_0
	b_bleakwall = ca_RetinueOrga_0
	b_bleakwall = ca_RetinueOrga_1
}